# OBJECT::GET_STATE_OF_RAYFIRE_MAP_OBJECT

- **Hash:** `0x899BA936634A322E`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `GetStateOfRayfireMapObject`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/GET_STATE_OF_RAYFIRE_MAP_OBJECT

## Signature

```c
int GET_STATE_OF_RAYFIRE_MAP_OBJECT(Object object);
```

## Parameters

- `object` (`Object`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetStateOfRayfireMapObject(object)

-- always available, by hash
local retval = Citizen.InvokeNative(0x899BA936634A322E, object, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetStateOfRayfireMapObject(object);

// by hash
const retval = Citizen.invokeNative('0x899BA936634A322E', object, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x899BA936634A322E, object);
```

## See also

- [OBJECT::SET_STATE_OF_RAYFIRE_MAP_OBJECT](https://natives.borderlinerp.com/natives/OBJECT/SET_STATE_OF_RAYFIRE_MAP_OBJECT.md)

*Sources: alloc8or RDR3 NativeDB.*
