{"hash":"0x08F96CA6C551AD51","ns":"OBJECT","name":"GET_WEAPON_TYPE_FROM_PICKUP_TYPE","slug":"GET_WEAPON_TYPE_FROM_PICKUP_TYPE","official":true,"named":true,"luaName":"GetWeaponTypeFromPickupType","game":"rdr3","apiset":"client","returnType":"Hash","params":[{"name":"pickupHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x08F96CA6C551AD51","gtaJhash":"0xEDD01937","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/GET_WEAPON_TYPE_FROM_PICKUP_TYPE","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/GET_WEAPON_TYPE_FROM_PICKUP_TYPE.md","snippets":{"lua":"local retval = GetWeaponTypeFromPickupType(pickupHash)","luaInvoke":"local retval = Citizen.InvokeNative(0x08F96CA6C551AD51, pickupHash, Citizen.ResultAsInteger())","js":"const retval = GetWeaponTypeFromPickupType(pickupHash);","jsInvoke":"const retval = Citizen.invokeNative('0x08F96CA6C551AD51', pickupHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x08F96CA6C551AD51, pickupHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}