# OBJECT::IS_DOOR_CLOSED

- **Hash:** `0xC531EE8A1145A149`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `IsDoorClosed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/IS_DOOR_CLOSED

## Signature

```c
BOOL IS_DOOR_CLOSED(Hash doorHash);
```

## Parameters

- `doorHash` (`Hash`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsDoorClosed(doorHash)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC531EE8A1145A149, doorHash, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsDoorClosed(doorHash);

// by hash
const retval = Citizen.invokeNative('0xC531EE8A1145A149', doorHash, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xC531EE8A1145A149, doorHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
