# OBJECT::IS_POINT_IN_ANGLED_AREA

- **Hash:** `0x2A70BAE8883E4C81`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `IsPointInAngledArea`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/IS_POINT_IN_ANGLED_AREA

## Signature

```c
BOOL IS_POINT_IN_ANGLED_AREA(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, BOOL p10, BOOL p11);
```

## Parameters

- `p0` (`float`)
- `p1` (`float`)
- `p2` (`float`)
- `p3` (`float`)
- `p4` (`float`)
- `p5` (`float`)
- `p6` (`float`)
- `p7` (`float`)
- `p8` (`float`)
- `p9` (`float`)
- `p10` (`BOOL`)
- `p11` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPointInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11)

-- always available, by hash
local retval = Citizen.InvokeNative(0x2A70BAE8883E4C81, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPointInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);

// by hash
const retval = Citizen.invokeNative('0x2A70BAE8883E4C81', p0 + 0.0000001, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001, p6 + 0.0000001, p7 + 0.0000001, p8 + 0.0000001, p9 + 0.0000001, p10, p11, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x2A70BAE8883E4C81, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
