# OBJECT::ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGE

- **Hash:** `0xADBE4809F19F927A`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `OnlyCleanUpObjectWhenOutOfRange`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGE

## Signature

```c
void ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGE(Object object);
```

## Parameters

- `object` (`Object`)

## Returns

`void`

## Description

Old name: _MARK_OBJECT_FOR_DELETION

## Usage

### Lua

```lua
OnlyCleanUpObjectWhenOutOfRange(object)

-- always available, by hash
Citizen.InvokeNative(0xADBE4809F19F927A, object)
```

### JavaScript

```js
OnlyCleanUpObjectWhenOutOfRange(object);

// by hash
Citizen.invokeNative('0xADBE4809F19F927A', object);
```

### C#

```csharp
Function.Call((Hash)0xADBE4809F19F927A, object);
```

*Sources: alloc8or RDR3 NativeDB.*
