# OBJECT::PREVENT_COLLECTION_OF_PORTABLE_PICKUP

- **Hash:** `0x92AEFB5F6E294023`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `PreventCollectionOfPortablePickup`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/PREVENT_COLLECTION_OF_PORTABLE_PICKUP

## Signature

```c
void PREVENT_COLLECTION_OF_PORTABLE_PICKUP(Object object, BOOL p1, BOOL p2);
```

## Parameters

- `object` (`Object`)
- `p1` (`BOOL`)
- `p2` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
PreventCollectionOfPortablePickup(object, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x92AEFB5F6E294023, object, p1, p2)
```

### JavaScript

```js
PreventCollectionOfPortablePickup(object, p1, p2);

// by hash
Citizen.invokeNative('0x92AEFB5F6E294023', object, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0x92AEFB5F6E294023, object, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
