# OBJECT::REMOVE_PICKUP

- **Hash:** `0x3288D8ACAECD2AB2`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `RemovePickup`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/REMOVE_PICKUP

## Signature

```c
void REMOVE_PICKUP(Pickup pickup);
```

## Parameters

- `pickup` (`Pickup`)

## Returns

`void`

## Usage

### Lua

```lua
RemovePickup(pickup)

-- always available, by hash
Citizen.InvokeNative(0x3288D8ACAECD2AB2, pickup)
```

### JavaScript

```js
RemovePickup(pickup);

// by hash
Citizen.invokeNative('0x3288D8ACAECD2AB2', pickup);
```

### C#

```csharp
Function.Call((Hash)0x3288D8ACAECD2AB2, pickup);
```

*Sources: alloc8or RDR3 NativeDB.*
