# OBJECT::SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN

- **Hash:** `0x406137F8EF90EAF5`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `SetActivateObjectPhysicsAsSoonAsItIsUnfrozen`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN

## Signature

```c
void SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN(Object object, BOOL toggle);
```

## Parameters

- `object` (`Object`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetActivateObjectPhysicsAsSoonAsItIsUnfrozen(object, toggle)

-- always available, by hash
Citizen.InvokeNative(0x406137F8EF90EAF5, object, toggle)
```

### JavaScript

```js
SetActivateObjectPhysicsAsSoonAsItIsUnfrozen(object, toggle);

// by hash
Citizen.invokeNative('0x406137F8EF90EAF5', object, toggle);
```

### C#

```csharp
Function.Call((Hash)0x406137F8EF90EAF5, object, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
