{"hash":"0xE124889AE0521FCF","ns":"OBJECT","name":"SET_CUSTOM_TEXTURES_ON_OBJECT","slug":"SET_CUSTOM_TEXTURES_ON_OBJECT","official":true,"named":true,"luaName":"SetCustomTexturesOnObject","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"object","type":"Object"},{"name":"txdHash","type":"Hash"},{"name":"p2","type":"Any"},{"name":"p3","type":"Any"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/SET_CUSTOM_TEXTURES_ON_OBJECT","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/SET_CUSTOM_TEXTURES_ON_OBJECT.md","snippets":{"lua":"SetCustomTexturesOnObject(object, txdHash, p2, p3)","luaInvoke":"Citizen.InvokeNative(0xE124889AE0521FCF, object, txdHash, p2, p3)","js":"SetCustomTexturesOnObject(object, txdHash, p2, p3);","jsInvoke":"Citizen.invokeNative('0xE124889AE0521FCF', object, txdHash, p2, p3);","csharp":"Function.Call((Hash)0xE124889AE0521FCF, object, txdHash, p2, p3);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}