{"hash":"0xF538081986E49E9D","ns":"OBJECT","name":"SET_FORCE_OBJECT_THIS_FRAME","slug":"SET_FORCE_OBJECT_THIS_FRAME","official":true,"named":true,"luaName":"SetForceObjectThisFrame","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"p3","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xF538081986E49E9D","gtaJhash":"0x3DA41C1A","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/SET_FORCE_OBJECT_THIS_FRAME","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/SET_FORCE_OBJECT_THIS_FRAME.md","snippets":{"lua":"SetForceObjectThisFrame(x, y, z, p3)","luaInvoke":"Citizen.InvokeNative(0xF538081986E49E9D, x, y, z, p3)","js":"SetForceObjectThisFrame(x, y, z, p3);","jsInvoke":"Citizen.invokeNative('0xF538081986E49E9D', x + 0.0000001, y + 0.0000001, z + 0.0000001, p3 + 0.0000001);","csharp":"Function.Call((Hash)0xF538081986E49E9D, x, y, z, p3);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}