# OBJECT::SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY

- **Hash:** `0x4D89D607CB3DD1D2`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `SetObjectAllowLowLodBuoyancy`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY

## Signature

```c
void SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY(Object object, BOOL toggle);
```

## Parameters

- `object` (`Object`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetObjectAllowLowLodBuoyancy(object, toggle)

-- always available, by hash
Citizen.InvokeNative(0x4D89D607CB3DD1D2, object, toggle)
```

### JavaScript

```js
SetObjectAllowLowLodBuoyancy(object, toggle);

// by hash
Citizen.invokeNative('0x4D89D607CB3DD1D2', object, toggle);
```

### C#

```csharp
Function.Call((Hash)0x4D89D607CB3DD1D2, object, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
