{"hash":"0xF6DF6E90DE7DF90F","ns":"OBJECT","name":"SET_OBJECT_PHYSICS_PARAMS","slug":"SET_OBJECT_PHYSICS_PARAMS","official":true,"named":true,"luaName":"SetObjectPhysicsParams","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"object","type":"Object"},{"name":"weight","type":"float"},{"name":"p2","type":"float"},{"name":"p3","type":"float"},{"name":"p4","type":"float"},{"name":"p5","type":"float"},{"name":"gravity","type":"float"},{"name":"p7","type":"float"},{"name":"p8","type":"float"},{"name":"p9","type":"float"},{"name":"p10","type":"float"},{"name":"buoyancy","type":"float"}],"summary":"Adjust the physics parameters of a prop, or otherwise known as \"object\".","descriptions":[{"source":"alloc8or","format":"text","body":"Adjust the physics parameters of a prop, or otherwise known as \"object\". This is useful for simulated gravity.\n\nOther parameters seem to be unknown.\n\np2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?\np3: seems similar to p2\np4: makes obj fall slower the higher the value\np5: similar to p4"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xF6DF6E90DE7DF90F","gtaJhash":"0xE8D11C58","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/OBJECT/SET_OBJECT_PHYSICS_PARAMS","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/SET_OBJECT_PHYSICS_PARAMS.md","snippets":{"lua":"SetObjectPhysicsParams(object, weight, p2, p3, p4, p5, gravity, p7, p8, p9, p10, buoyancy)","luaInvoke":"Citizen.InvokeNative(0xF6DF6E90DE7DF90F, object, weight, p2, p3, p4, p5, gravity, p7, p8, p9, p10, buoyancy)","js":"SetObjectPhysicsParams(object, weight, p2, p3, p4, p5, gravity, p7, p8, p9, p10, buoyancy);","jsInvoke":"Citizen.invokeNative('0xF6DF6E90DE7DF90F', object, weight + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001, gravity + 0.0000001, p7 + 0.0000001, p8 + 0.0000001, p9 + 0.0000001, p10 + 0.0000001, buoyancy + 0.0000001);","csharp":"Function.Call((Hash)0xF6DF6E90DE7DF90F, object, weight, p2, p3, p4, p5, gravity, p7, p8, p9, p10, buoyancy);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}