{"hash":"0xEB6F1A9B5510A5D2","ns":"OBJECT","name":"SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS","slug":"SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS","official":true,"named":true,"luaName":"SetObjectTakesDamageFromCollidingWithBuildings","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"object","type":"Object"},{"name":"enabled","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xEB6F1A9B5510A5D2","gtaJhash":"0xAF016CC1","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS.md","snippets":{"lua":"SetObjectTakesDamageFromCollidingWithBuildings(object, enabled)","luaInvoke":"Citizen.InvokeNative(0xEB6F1A9B5510A5D2, object, enabled)","js":"SetObjectTakesDamageFromCollidingWithBuildings(object, enabled);","jsInvoke":"Citizen.invokeNative('0xEB6F1A9B5510A5D2', object, enabled);","csharp":"Function.Call((Hash)0xEB6F1A9B5510A5D2, object, enabled);","notes":[]}}