# OBJECT::SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS

- **Hash:** `0xEB6F1A9B5510A5D2`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `SetObjectTakesDamageFromCollidingWithBuildings`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS

## Signature

```c
void SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS(Object object, BOOL enabled);
```

## Parameters

- `object` (`Object`)
- `enabled` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetObjectTakesDamageFromCollidingWithBuildings(object, enabled)

-- always available, by hash
Citizen.InvokeNative(0xEB6F1A9B5510A5D2, object, enabled)
```

### JavaScript

```js
SetObjectTakesDamageFromCollidingWithBuildings(object, enabled);

// by hash
Citizen.invokeNative('0xEB6F1A9B5510A5D2', object, enabled);
```

### C#

```csharp
Function.Call((Hash)0xEB6F1A9B5510A5D2, object, enabled);
```

*Sources: alloc8or RDR3 NativeDB.*
