# OBJECT::SET_OBJECT_TARGETTABLE

- **Hash:** `0x8A7391690F5AFD81`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `SetObjectTargettable`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/SET_OBJECT_TARGETTABLE

## Signature

```c
void SET_OBJECT_TARGETTABLE(Object object, BOOL targettable);
```

## Parameters

- `object` (`Object`)
- `targettable` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetObjectTargettable(object, targettable)

-- always available, by hash
Citizen.InvokeNative(0x8A7391690F5AFD81, object, targettable)
```

### JavaScript

```js
SetObjectTargettable(object, targettable);

// by hash
Citizen.invokeNative('0x8A7391690F5AFD81', object, targettable);
```

### C#

```csharp
Function.Call((Hash)0x8A7391690F5AFD81, object, targettable);
```

*Sources: alloc8or RDR3 NativeDB.*
