# OBJECT::SET_OBJECT_TINT_INDEX

- **Hash:** `0x971DA0055324D033`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `SetObjectTintIndex`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/SET_OBJECT_TINT_INDEX

## Signature

```c
void SET_OBJECT_TINT_INDEX(Object object, int textureVariation);
```

## Parameters

- `object` (`Object`)
- `textureVariation` (`int`)

## Returns

`void`

## Description

Alt name: _SET_OBJECT_TINT

Old name: _SET_OBJECT_TEXTURE_VARIATION

## Usage

### Lua

```lua
SetObjectTintIndex(object, textureVariation)

-- always available, by hash
Citizen.InvokeNative(0x971DA0055324D033, object, textureVariation)
```

### JavaScript

```js
SetObjectTintIndex(object, textureVariation);

// by hash
Citizen.invokeNative('0x971DA0055324D033', object, textureVariation);
```

### C#

```csharp
Function.Call((Hash)0x971DA0055324D033, object, textureVariation);
```

*Sources: alloc8or RDR3 NativeDB.*
