# OBJECT::SET_PICKUP_NOT_LOOTABLE

- **Hash:** `0x92E87F60F21A0C3A`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `SetPickupNotLootable`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/SET_PICKUP_NOT_LOOTABLE

## Signature

```c
void SET_PICKUP_NOT_LOOTABLE(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
SetPickupNotLootable(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0x92E87F60F21A0C3A, p0, p1)
```

### JavaScript

```js
SetPickupNotLootable(p0, p1);

// by hash
Citizen.invokeNative('0x92E87F60F21A0C3A', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0x92E87F60F21A0C3A, p0, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
