# OBJECT::SET_PICKUP_REGENERATION_TIME

- **Hash:** `0x78015C9B4B3ECC9D`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `SetPickupRegenerationTime`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/SET_PICKUP_REGENERATION_TIME

## Signature

```c
void SET_PICKUP_REGENERATION_TIME(Pickup pickup, int duration);
```

## Parameters

- `pickup` (`Pickup`)
- `duration` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetPickupRegenerationTime(pickup, duration)

-- always available, by hash
Citizen.InvokeNative(0x78015C9B4B3ECC9D, pickup, duration)
```

### JavaScript

```js
SetPickupRegenerationTime(pickup, duration);

// by hash
Citizen.invokeNative('0x78015C9B4B3ECC9D', pickup, duration);
```

### C#

```csharp
Function.Call((Hash)0x78015C9B4B3ECC9D, pickup, duration);
```

*Sources: alloc8or RDR3 NativeDB.*
