# OBJECT::SET_STATE_OF_RAYFIRE_MAP_OBJECT

- **Hash:** `0x5C29F698D404C5E1`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `SetStateOfRayfireMapObject`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/SET_STATE_OF_RAYFIRE_MAP_OBJECT

## Signature

```c
void SET_STATE_OF_RAYFIRE_MAP_OBJECT(Object object, int state);
```

## Parameters

- `object` (`Object`)
- `state` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetStateOfRayfireMapObject(object, state)

-- always available, by hash
Citizen.InvokeNative(0x5C29F698D404C5E1, object, state)
```

### JavaScript

```js
SetStateOfRayfireMapObject(object, state);

// by hash
Citizen.invokeNative('0x5C29F698D404C5E1', object, state);
```

### C#

```csharp
Function.Call((Hash)0x5C29F698D404C5E1, object, state);
```

## See also

- [OBJECT::GET_STATE_OF_RAYFIRE_MAP_OBJECT](https://natives.borderlinerp.com/natives/OBJECT/GET_STATE_OF_RAYFIRE_MAP_OBJECT.md)

*Sources: alloc8or RDR3 NativeDB.*
