# OBJECT::SET_TEAM_PICKUP_OBJECT

- **Hash:** `0x53E0DF1A2A3CF0CA`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `SetTeamPickupObject`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/SET_TEAM_PICKUP_OBJECT

## Signature

```c
void SET_TEAM_PICKUP_OBJECT(Object object, Any p1, BOOL p2);
```

## Parameters

- `object` (`Object`)
- `p1` (`Any`)
- `p2` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetTeamPickupObject(object, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x53E0DF1A2A3CF0CA, object, p1, p2)
```

### JavaScript

```js
SetTeamPickupObject(object, p1, p2);

// by hash
Citizen.invokeNative('0x53E0DF1A2A3CF0CA', object, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0x53E0DF1A2A3CF0CA, object, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
