# OBJECT::SUPPRESS_PICKUP_REWARD_TYPE

- **Hash:** `0xF92099527DB8E2A7`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `SuppressPickupRewardType`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/SUPPRESS_PICKUP_REWARD_TYPE

## Signature

```c
void SUPPRESS_PICKUP_REWARD_TYPE(int rewardType, BOOL suppress);
```

## Parameters

- `rewardType` (`int`)
- `suppress` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SuppressPickupRewardType(rewardType, suppress)

-- always available, by hash
Citizen.InvokeNative(0xF92099527DB8E2A7, rewardType, suppress)
```

### JavaScript

```js
SuppressPickupRewardType(rewardType, suppress);

// by hash
Citizen.invokeNative('0xF92099527DB8E2A7', rewardType, suppress);
```

### C#

```csharp
Function.Call((Hash)0xF92099527DB8E2A7, rewardType, suppress);
```

*Sources: alloc8or RDR3 NativeDB.*
