{"hash":"0xE4EFB315BCD2A838","ns":"OBJECT","name":"_DAMAGE_BONE_ON_PROP","slug":"_DAMAGE_BONE_ON_PROP","official":false,"named":true,"luaName":"DamageBoneOnProp","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"object","type":"Object"},{"name":"bone","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":["eAnimBoneTag"],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/_DAMAGE_BONE_ON_PROP","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_DAMAGE_BONE_ON_PROP.md","snippets":{"lua":"DamageBoneOnProp(object, bone)","luaInvoke":"Citizen.InvokeNative(0xE4EFB315BCD2A838, object, bone)","js":"DamageBoneOnProp(object, bone);","jsInvoke":"Citizen.invokeNative('0xE4EFB315BCD2A838', object, bone);","csharp":"Function.Call((Hash)0xE4EFB315BCD2A838, object, bone);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}