{"hash":"0x5230BF34EB0EC645","ns":"OBJECT","name":"_DOOR_SYSTEM_CLEAR_FORCED_OPEN_PLAYER","slug":"_DOOR_SYSTEM_CLEAR_FORCED_OPEN_PLAYER","official":false,"named":true,"luaName":"DoorSystemClearForcedOpenPlayer","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"doorHash","type":"Hash"}],"summary":"Clears the stored player ID for a door that was force-opened via physical interaction such as kicking or shoulder bashing.","descriptions":[{"source":"alloc8or","format":"text","body":"Clears the stored player ID for a door that was force-opened via physical interaction such as kicking or shoulder bashing.\nResets the value returned by _DOOR_SYSTEM_GET_FORCED_OPEN_PLAYER."},{"source":"vorp","format":"text","body":"Clears the stored player ID for a door that was force-opened via physical interaction\n(e.g. kick or shoulder bash).\nThis resets the value returned by:_DOOR_SYSTEM_GET_FORCED_OPEN_PLAYER"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/OBJECT/_DOOR_SYSTEM_CLEAR_FORCED_OPEN_PLAYER","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_DOOR_SYSTEM_CLEAR_FORCED_OPEN_PLAYER.md","snippets":{"lua":"DoorSystemClearForcedOpenPlayer(doorHash)","luaInvoke":"Citizen.InvokeNative(0x5230BF34EB0EC645, doorHash)","js":"DoorSystemClearForcedOpenPlayer(doorHash);","jsInvoke":"Citizen.invokeNative('0x5230BF34EB0EC645', doorHash);","csharp":"Function.Call((Hash)0x5230BF34EB0EC645, doorHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}