{"hash":"0x1BC47A9DEDC8DF5D","ns":"OBJECT","name":"_DOOR_SYSTEM_SET_AUTOMATIC_STATE","slug":"_DOOR_SYSTEM_SET_AUTOMATIC_STATE","official":false,"named":true,"luaName":"DoorSystemSetAutomaticState","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"doorHash","type":"Hash"},{"name":"disable","type":"BOOL"}],"summary":"_ALLOW_* - _ATTACH_*","descriptions":[{"source":"alloc8or","format":"text","body":"_ALLOW_* - _ATTACH_*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/OBJECT/_DOOR_SYSTEM_SET_AUTOMATIC_STATE","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_DOOR_SYSTEM_SET_AUTOMATIC_STATE.md","snippets":{"lua":"DoorSystemSetAutomaticState(doorHash, disable)","luaInvoke":"Citizen.InvokeNative(0x1BC47A9DEDC8DF5D, doorHash, disable)","js":"DoorSystemSetAutomaticState(doorHash, disable);","jsInvoke":"Citizen.invokeNative('0x1BC47A9DEDC8DF5D', doorHash, disable);","csharp":"Function.Call((Hash)0x1BC47A9DEDC8DF5D, doorHash, disable);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}