{"hash":"0xFA3B61EC249B4674","ns":"OBJECT","name":"_GET_LIGHT_INTENSITY_FROM_OBJECT","slug":"_GET_LIGHT_INTENSITY_FROM_OBJECT","official":false,"named":true,"luaName":"GetLightIntensityFromObject","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"object","type":"Object"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/_GET_LIGHT_INTENSITY_FROM_OBJECT","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_GET_LIGHT_INTENSITY_FROM_OBJECT.md","snippets":{"lua":"local retval = GetLightIntensityFromObject(object)","luaInvoke":"local retval = Citizen.InvokeNative(0xFA3B61EC249B4674, object, Citizen.ResultAsFloat())","js":"const retval = GetLightIntensityFromObject(object);","jsInvoke":"const retval = Citizen.invokeNative('0xFA3B61EC249B4674', object, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0xFA3B61EC249B4674, object);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}