{"hash":"0x3397CD4E0353DFBA","ns":"OBJECT","name":"_GET_OBJECT_LIGHT_INTENSITY","slug":"_GET_OBJECT_LIGHT_INTENSITY","official":false,"named":true,"luaName":"GetObjectLightIntensity","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"object","type":"Object"}],"summary":"Returns float value to be used with _SET_LIGHT_INTENSITY_FOR_OBJECT","descriptions":[{"source":"alloc8or","format":"text","body":"Returns float value to be used with _SET_LIGHT_INTENSITY_FOR_OBJECT"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/OBJECT/_GET_OBJECT_LIGHT_INTENSITY","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_GET_OBJECT_LIGHT_INTENSITY.md","snippets":{"lua":"local retval = GetObjectLightIntensity(object)","luaInvoke":"local retval = Citizen.InvokeNative(0x3397CD4E0353DFBA, object, Citizen.ResultAsFloat())","js":"const retval = GetObjectLightIntensity(object);","jsInvoke":"const retval = Citizen.invokeNative('0x3397CD4E0353DFBA', object, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x3397CD4E0353DFBA, object);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}