{"hash":"0xB5DED7B65C604FDF","ns":"OBJECT","name":"_IS_DOOR_REGISTERED_WITH_NETWORK","slug":"_IS_DOOR_REGISTERED_WITH_NETWORK","official":false,"named":true,"luaName":"IsDoorRegisteredWithNetwork","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"doorHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/_IS_DOOR_REGISTERED_WITH_NETWORK","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_IS_DOOR_REGISTERED_WITH_NETWORK.md","snippets":{"lua":"local retval = IsDoorRegisteredWithNetwork(doorHash)","luaInvoke":"local retval = Citizen.InvokeNative(0xB5DED7B65C604FDF, doorHash, Citizen.ReturnResultAnyway())","js":"const retval = IsDoorRegisteredWithNetwork(doorHash);","jsInvoke":"const retval = Citizen.invokeNative('0xB5DED7B65C604FDF', doorHash, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xB5DED7B65C604FDF, doorHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}