{"hash":"0x9F52AD67D1A91BAD","ns":"OBJECT","name":"_IS_PICKUP_PICKABLE_FOR_TEAM","slug":"_IS_PICKUP_PICKABLE_FOR_TEAM","official":false,"named":true,"luaName":"IsPickupPickableForTeam","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"object","type":"Object"},{"name":"teamId","type":"int"}],"summary":"Returns whether the pickup object is pickable for the specified team.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns whether the pickup object is pickable for the specified team.\nObserved with portable pickups: after SET_TEAM_PICKUP_OBJECT disables pickup for team 1, this returns false for team 1 while remaining true for another team."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/OBJECT/_IS_PICKUP_PICKABLE_FOR_TEAM","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_IS_PICKUP_PICKABLE_FOR_TEAM.md","snippets":{"lua":"local retval = IsPickupPickableForTeam(object, teamId)","luaInvoke":"local retval = Citizen.InvokeNative(0x9F52AD67D1A91BAD, object, teamId, Citizen.ReturnResultAnyway())","js":"const retval = IsPickupPickableForTeam(object, teamId);","jsInvoke":"const retval = Citizen.invokeNative('0x9F52AD67D1A91BAD', object, teamId, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x9F52AD67D1A91BAD, object, teamId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}