# OBJECT::_IS_PICKUP_PICKABLE_FOR_TEAM

- **Hash:** `0x9F52AD67D1A91BAD`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `IsPickupPickableForTeam`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/_IS_PICKUP_PICKABLE_FOR_TEAM

## Signature

```c
BOOL _IS_PICKUP_PICKABLE_FOR_TEAM(Object object, int teamId);
```

## Parameters

- `object` (`Object`)
- `teamId` (`int`)

## Returns

`BOOL`

## Description

Returns whether the pickup object is pickable for the specified team.
Observed with portable pickups: after SET_TEAM_PICKUP_OBJECT disables pickup for team 1, this returns false for team 1 while remaining true for another team.

## Usage

### Lua

```lua
local retval = IsPickupPickableForTeam(object, teamId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x9F52AD67D1A91BAD, object, teamId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPickupPickableForTeam(object, teamId);

// by hash
const retval = Citizen.invokeNative('0x9F52AD67D1A91BAD', object, teamId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x9F52AD67D1A91BAD, object, teamId);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
