# OBJECT::_MAKE_ITEM_CARRIABLE

- **Hash:** `0x1461DF6DB886BE3F`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `MakeItemCarriable`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/_MAKE_ITEM_CARRIABLE

## Signature

```c
void _MAKE_ITEM_CARRIABLE(Object object);
```

## Parameters

- `object` (`Object`)

## Returns

`void`

## Description

_PRE* or _Q* or _RE*

## Usage

### Lua

```lua
MakeItemCarriable(object)

-- always available, by hash
Citizen.InvokeNative(0x1461DF6DB886BE3F, object)
```

### JavaScript

```js
MakeItemCarriable(object);

// by hash
Citizen.invokeNative('0x1461DF6DB886BE3F', object);
```

### C#

```csharp
Function.Call((Hash)0x1461DF6DB886BE3F, object);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
