{"hash":"0xF40AB58D83C35027","ns":"OBJECT","name":"_RESET_OBJECT_VELOCITY","slug":"_RESET_OBJECT_VELOCITY","official":false,"named":true,"luaName":"ResetObjectVelocity","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"object","type":"Object"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/_RESET_OBJECT_VELOCITY","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_RESET_OBJECT_VELOCITY.md","snippets":{"lua":"ResetObjectVelocity(object)","luaInvoke":"Citizen.InvokeNative(0xF40AB58D83C35027, object)","js":"ResetObjectVelocity(object);","jsInvoke":"Citizen.invokeNative('0xF40AB58D83C35027', object);","csharp":"Function.Call((Hash)0xF40AB58D83C35027, object);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}