# OBJECT::_RESET_OBJECT_VELOCITY

- **Hash:** `0xF40AB58D83C35027`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `ResetObjectVelocity`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/_RESET_OBJECT_VELOCITY

## Signature

```c
void _RESET_OBJECT_VELOCITY(Object object);
```

## Parameters

- `object` (`Object`)

## Returns

`void`

## Usage

### Lua

```lua
ResetObjectVelocity(object)

-- always available, by hash
Citizen.InvokeNative(0xF40AB58D83C35027, object)
```

### JavaScript

```js
ResetObjectVelocity(object);

// by hash
Citizen.invokeNative('0xF40AB58D83C35027', object);
```

### C#

```csharp
Function.Call((Hash)0xF40AB58D83C35027, object);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
