{"hash":"0x98D2D9C053A1F449","ns":"OBJECT","name":"_SET_AUTO_JUMPABLE_BY_HORSE","slug":"_SET_AUTO_JUMPABLE_BY_HORSE","official":false,"named":true,"luaName":"SetAutoJumpableByHorse","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"object","type":"Object"},{"name":"p1","type":"BOOL"}],"summary":"Sets object as auto-jumpable by horse.","descriptions":[{"source":"alloc8or","format":"text","body":"Sets object as auto-jumpable by horse."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/OBJECT/_SET_AUTO_JUMPABLE_BY_HORSE","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_SET_AUTO_JUMPABLE_BY_HORSE.md","snippets":{"lua":"SetAutoJumpableByHorse(object, p1)","luaInvoke":"Citizen.InvokeNative(0x98D2D9C053A1F449, object, p1)","js":"SetAutoJumpableByHorse(object, p1);","jsInvoke":"Citizen.invokeNative('0x98D2D9C053A1F449', object, p1);","csharp":"Function.Call((Hash)0x98D2D9C053A1F449, object, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}