# OBJECT::_SET_AUTO_JUMPABLE_BY_HORSE

- **Hash:** `0x98D2D9C053A1F449`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `SetAutoJumpableByHorse`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/_SET_AUTO_JUMPABLE_BY_HORSE

## Signature

```c
void _SET_AUTO_JUMPABLE_BY_HORSE(Object object, BOOL p1);
```

## Parameters

- `object` (`Object`)
- `p1` (`BOOL`)

## Returns

`void`

## Description

Sets object as auto-jumpable by horse.

## Usage

### Lua

```lua
SetAutoJumpableByHorse(object, p1)

-- always available, by hash
Citizen.InvokeNative(0x98D2D9C053A1F449, object, p1)
```

### JavaScript

```js
SetAutoJumpableByHorse(object, p1);

// by hash
Citizen.invokeNative('0x98D2D9C053A1F449', object, p1);
```

### C#

```csharp
Function.Call((Hash)0x98D2D9C053A1F449, object, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
