{"hash":"0xF49574E2332A8F06","ns":"OBJECT","name":"_SET_LIGHT_INTENSITY_FOR_OBJECT","slug":"_SET_LIGHT_INTENSITY_FOR_OBJECT","official":false,"named":true,"luaName":"SetLightIntensityForObject","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"object","type":"Object"},{"name":"lightIntensity","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/_SET_LIGHT_INTENSITY_FOR_OBJECT","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_SET_LIGHT_INTENSITY_FOR_OBJECT.md","snippets":{"lua":"SetLightIntensityForObject(object, lightIntensity)","luaInvoke":"Citizen.InvokeNative(0xF49574E2332A8F06, object, lightIntensity)","js":"SetLightIntensityForObject(object, lightIntensity);","jsInvoke":"Citizen.invokeNative('0xF49574E2332A8F06', object, lightIntensity + 0.0000001);","csharp":"Function.Call((Hash)0xF49574E2332A8F06, object, lightIntensity);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}