{"hash":"0x04D1D4E411CE52D0","ns":"OBJECT","name":"_SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT","slug":"_SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT","official":false,"named":true,"luaName":"SetLightScatteringDisabledForObject","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"object","type":"Object"},{"name":"disable","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/_SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT.md","snippets":{"lua":"SetLightScatteringDisabledForObject(object, disable)","luaInvoke":"Citizen.InvokeNative(0x04D1D4E411CE52D0, object, disable)","js":"SetLightScatteringDisabledForObject(object, disable);","jsInvoke":"Citizen.invokeNative('0x04D1D4E411CE52D0', object, disable);","csharp":"Function.Call((Hash)0x04D1D4E411CE52D0, object, disable);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}