{"hash":"0x63E39F09310F481F","ns":"OBJECT","name":"_SET_LIGHT_TRANSLUCENCY_FOR_OBJECT","slug":"_SET_LIGHT_TRANSLUCENCY_FOR_OBJECT","official":false,"named":true,"luaName":"SetLightTranslucencyForObject","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"object","type":"Object"},{"name":"value","type":"float"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Params: value = 0.0 - 586.67 (?)"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/OBJECT/_SET_LIGHT_TRANSLUCENCY_FOR_OBJECT","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_SET_LIGHT_TRANSLUCENCY_FOR_OBJECT.md","snippets":{"lua":"SetLightTranslucencyForObject(object, value)","luaInvoke":"Citizen.InvokeNative(0x63E39F09310F481F, object, value)","js":"SetLightTranslucencyForObject(object, value);","jsInvoke":"Citizen.invokeNative('0x63E39F09310F481F', object, value + 0.0000001);","csharp":"Function.Call((Hash)0x63E39F09310F481F, object, value);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}