{"hash":"0x94F3D956BFAEAE18","ns":"OBJECT","name":"_SET_NETWORK_PICKUP_USABLE_FOR_PLAYER","slug":"_SET_NETWORK_PICKUP_USABLE_FOR_PLAYER","official":false,"named":true,"luaName":"SetNetworkPickupUsableForPlayer","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"pickupHash","type":"Hash"},{"name":"isUsable","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Params: p2 controls whether to make pickups usable/collectable or not in networked games"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/OBJECT/_SET_NETWORK_PICKUP_USABLE_FOR_PLAYER","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_SET_NETWORK_PICKUP_USABLE_FOR_PLAYER.md","snippets":{"lua":"SetNetworkPickupUsableForPlayer(player, pickupHash, isUsable)","luaInvoke":"Citizen.InvokeNative(0x94F3D956BFAEAE18, player, pickupHash, isUsable)","js":"SetNetworkPickupUsableForPlayer(player, pickupHash, isUsable);","jsInvoke":"Citizen.invokeNative('0x94F3D956BFAEAE18', player, pickupHash, isUsable);","csharp":"Function.Call((Hash)0x94F3D956BFAEAE18, player, pickupHash, isUsable);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}