# OBJECT::_SET_NETWORK_PICKUP_USABLE_FOR_PLAYER

- **Hash:** `0x94F3D956BFAEAE18`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `SetNetworkPickupUsableForPlayer`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/_SET_NETWORK_PICKUP_USABLE_FOR_PLAYER

## Signature

```c
void _SET_NETWORK_PICKUP_USABLE_FOR_PLAYER(Player player, Hash pickupHash, BOOL isUsable);
```

## Parameters

- `player` (`Player`)
- `pickupHash` (`Hash`)
- `isUsable` (`BOOL`)

## Returns

`void`

## Description

Params: p2 controls whether to make pickups usable/collectable or not in networked games

## Usage

### Lua

```lua
SetNetworkPickupUsableForPlayer(player, pickupHash, isUsable)

-- always available, by hash
Citizen.InvokeNative(0x94F3D956BFAEAE18, player, pickupHash, isUsable)
```

### JavaScript

```js
SetNetworkPickupUsableForPlayer(player, pickupHash, isUsable);

// by hash
Citizen.invokeNative('0x94F3D956BFAEAE18', player, pickupHash, isUsable);
```

### C#

```csharp
Function.Call((Hash)0x94F3D956BFAEAE18, player, pickupHash, isUsable);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
