{"hash":"0xC8E21C1677DC5E6F","ns":"OBJECT","name":"_SET_OBJECT_BURN_INTENSITY","slug":"_SET_OBJECT_BURN_INTENSITY","official":false,"named":true,"luaName":"SetObjectBurnIntensity","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"object","type":"Object"},{"name":"intensity","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_BURN_INTENSITY","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_BURN_INTENSITY.md","snippets":{"lua":"SetObjectBurnIntensity(object, intensity)","luaInvoke":"Citizen.InvokeNative(0xC8E21C1677DC5E6F, object, intensity)","js":"SetObjectBurnIntensity(object, intensity);","jsInvoke":"Citizen.invokeNative('0xC8E21C1677DC5E6F', object, intensity + 0.0000001);","csharp":"Function.Call((Hash)0xC8E21C1677DC5E6F, object, intensity);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}