{"hash":"0x2797C633DCDBBAC5","ns":"OBJECT","name":"_SET_OBJECT_BURN_LEVEL","slug":"_SET_OBJECT_BURN_LEVEL","official":false,"named":true,"luaName":"SetObjectBurnLevel","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"object","type":"Object"},{"name":"burnLevel","type":"float"},{"name":"affectAsh","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_BURN_LEVEL","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_BURN_LEVEL.md","snippets":{"lua":"SetObjectBurnLevel(object, burnLevel, affectAsh)","luaInvoke":"Citizen.InvokeNative(0x2797C633DCDBBAC5, object, burnLevel, affectAsh)","js":"SetObjectBurnLevel(object, burnLevel, affectAsh);","jsInvoke":"Citizen.invokeNative('0x2797C633DCDBBAC5', object, burnLevel + 0.0000001, affectAsh);","csharp":"Function.Call((Hash)0x2797C633DCDBBAC5, object, burnLevel, affectAsh);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}