{"hash":"0x7D7285EFEAB5AF15","ns":"OBJECT","name":"_SET_OBJECT_BURN_OPACITY","slug":"_SET_OBJECT_BURN_OPACITY","official":false,"named":true,"luaName":"SetObjectBurnOpacity","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"object","type":"Object"},{"name":"opacity","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_BURN_OPACITY","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_BURN_OPACITY.md","snippets":{"lua":"SetObjectBurnOpacity(object, opacity)","luaInvoke":"Citizen.InvokeNative(0x7D7285EFEAB5AF15, object, opacity)","js":"SetObjectBurnOpacity(object, opacity);","jsInvoke":"Citizen.invokeNative('0x7D7285EFEAB5AF15', object, opacity + 0.0000001);","csharp":"Function.Call((Hash)0x7D7285EFEAB5AF15, object, opacity);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}