{"hash":"0x646564A3B7DF68F8","ns":"OBJECT","name":"_SET_OBJECT_BURN_SPEED","slug":"_SET_OBJECT_BURN_SPEED","official":false,"named":true,"luaName":"SetObjectBurnSpeed","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"object","type":"Object"},{"name":"speed","type":"float"},{"name":"p2","type":"float"}],"summary":"p2 is usually the same as speed parameter","descriptions":[{"source":"alloc8or","format":"text","body":"p2 is usually the same as speed parameter"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_BURN_SPEED","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_BURN_SPEED.md","snippets":{"lua":"SetObjectBurnSpeed(object, speed, p2)","luaInvoke":"Citizen.InvokeNative(0x646564A3B7DF68F8, object, speed, p2)","js":"SetObjectBurnSpeed(object, speed, p2);","jsInvoke":"Citizen.invokeNative('0x646564A3B7DF68F8', object, speed + 0.0000001, p2 + 0.0000001);","csharp":"Function.Call((Hash)0x646564A3B7DF68F8, object, speed, p2);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}