{"hash":"0xE157A8A336C7F04A","ns":"OBJECT","name":"_SET_OBJECT_MARKABLE_IN_DEADEYE","slug":"_SET_OBJECT_MARKABLE_IN_DEADEYE","official":false,"named":true,"luaName":"SetObjectMarkableInDeadeye","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"object","type":"Object"},{"name":"toggle","type":"BOOL"}],"summary":"Sets whether the specified object can be marked while Dead Eye is active.","descriptions":[{"source":"alloc8or","format":"text","body":"Sets whether the specified object can be marked while Dead Eye is active.\n\nWhen enabled, the object becomes a valid Dead Eye mark target.\nWhen disabled, Dead Eye can still be activated normally, but this object will not accept mark placement.\n\nMore specific than general targetability such as SET_OBJECT_TARGETTABLE."},{"source":"vorp","format":"text","body":"Sets if the object can be tagged while using Dead Eye"}],"examples":[],"aliases":["_SET_OBJECT_CAN_BE_TAGGED"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_MARKABLE_IN_DEADEYE","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_MARKABLE_IN_DEADEYE.md","snippets":{"lua":"SetObjectMarkableInDeadeye(object, toggle)","luaInvoke":"Citizen.InvokeNative(0xE157A8A336C7F04A, object, toggle)","js":"SetObjectMarkableInDeadeye(object, toggle);","jsInvoke":"Citizen.invokeNative('0xE157A8A336C7F04A', object, toggle);","csharp":"Function.Call((Hash)0xE157A8A336C7F04A, object, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}