{"hash":"0xD503D6F0986D58BC","ns":"OBJECT","name":"_SET_OBJECT_PROMPT_NAME_FROM_GXT_ENTRY","slug":"_SET_OBJECT_PROMPT_NAME_FROM_GXT_ENTRY","official":false,"named":true,"luaName":"SetObjectPromptNameFromGxtEntry","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"object","type":"Object"},{"name":"name","type":"Hash"}],"summary":"_SET_FORCE* - _SET_LOCAL*","descriptions":[{"source":"alloc8or","format":"text","body":"_SET_FORCE* - _SET_LOCAL*"},{"source":"vorp","format":"text","body":"Not official native name"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_PROMPT_NAME_FROM_GXT_ENTRY","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_PROMPT_NAME_FROM_GXT_ENTRY.md","snippets":{"lua":"SetObjectPromptNameFromGxtEntry(object, name)","luaInvoke":"Citizen.InvokeNative(0xD503D6F0986D58BC, object, name)","js":"SetObjectPromptNameFromGxtEntry(object, name);","jsInvoke":"Citizen.invokeNative('0xD503D6F0986D58BC', object, name);","csharp":"Function.Call((Hash)0xD503D6F0986D58BC, object, name);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}