# PAD::_0x1252C029FC8EBB4D

- **Hash:** `0x1252C029FC8EBB4D`
- **Namespace:** PAD
- **Runtime name (Lua/JS):** `N_0x1252c029fc8ebb4d`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PAD/0x1252C029FC8EBB4D

## Signature

```c
BOOL _0x1252C029FC8EBB4D();
```

## Returns

`BOOL`

## Description

_IS_R* - _IS_S*

## Usage

### Lua

```lua
local retval = N_0x1252c029fc8ebb4d()

-- always available, by hash
local retval = Citizen.InvokeNative(0x1252C029FC8EBB4D, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x1252c029fc8ebb4d();

// by hash
const retval = Citizen.invokeNative('0x1252C029FC8EBB4D', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x1252C029FC8EBB4D);
```

- This native has no known name, so the runtime exposes it only as `N_0x1252c029fc8ebb4d` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
