# PAD::CLEAR_CONTROL_LIGHT_EFFECT

- **Hash:** `0xCB0360EFEFB2580D`
- **Namespace:** PAD
- **Runtime name (Lua/JS):** `ClearControlLightEffect`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PAD/CLEAR_CONTROL_LIGHT_EFFECT

## Signature

```c
void CLEAR_CONTROL_LIGHT_EFFECT(int control);
```

## Parameters

- `control` (`int`)

## Returns

`void`

## Description

nullsub, doesn't do anything

## Usage

### Lua

```lua
ClearControlLightEffect(control)

-- always available, by hash
Citizen.InvokeNative(0xCB0360EFEFB2580D, control)
```

### JavaScript

```js
ClearControlLightEffect(control);

// by hash
Citizen.invokeNative('0xCB0360EFEFB2580D', control);
```

### C#

```csharp
Function.Call((Hash)0xCB0360EFEFB2580D, control);
```

*Sources: alloc8or RDR3 NativeDB.*
