# PAD::GET_DISABLED_CONTROL_UNBOUND_NORMAL

- **Hash:** `0x4F8A26A890FD62FB`
- **Namespace:** PAD
- **Runtime name (Lua/JS):** `GetDisabledControlUnboundNormal`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PAD/GET_DISABLED_CONTROL_UNBOUND_NORMAL

## Signature

```c
float GET_DISABLED_CONTROL_UNBOUND_NORMAL(int control, Hash action);
```

## Parameters

- `control` (`int`)
- `action` (`Hash`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetDisabledControlUnboundNormal(control, action)

-- always available, by hash
local retval = Citizen.InvokeNative(0x4F8A26A890FD62FB, control, action, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetDisabledControlUnboundNormal(control, action);

// by hash
const retval = Citizen.invokeNative('0x4F8A26A890FD62FB', control, action, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x4F8A26A890FD62FB, control, action);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
