# PAD::HAVE_CONTROLS_CHANGED

- **Hash:** `0x6CD79468A1E595C6`
- **Namespace:** PAD
- **Runtime name (Lua/JS):** `HaveControlsChanged`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PAD/HAVE_CONTROLS_CHANGED

## Signature

```c
BOOL HAVE_CONTROLS_CHANGED(int control);
```

## Parameters

- `control` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = HaveControlsChanged(control)

-- always available, by hash
local retval = Citizen.InvokeNative(0x6CD79468A1E595C6, control, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = HaveControlsChanged(control);

// by hash
const retval = Citizen.invokeNative('0x6CD79468A1E595C6', control, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x6CD79468A1E595C6, control);
```

*Sources: alloc8or RDR3 NativeDB.*
