# PAD::IS_LOOK_INVERTED

- **Hash:** `0x77B612531280010D`
- **Namespace:** PAD
- **Runtime name (Lua/JS):** `IsLookInverted`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PAD/IS_LOOK_INVERTED

## Signature

```c
BOOL IS_LOOK_INVERTED();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsLookInverted()

-- always available, by hash
local retval = Citizen.InvokeNative(0x77B612531280010D, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsLookInverted();

// by hash
const retval = Citizen.invokeNative('0x77B612531280010D', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x77B612531280010D);
```

*Sources: alloc8or RDR3 NativeDB.*
